![classic mac emulator acceleration classic mac emulator acceleration](https://patchbay.tech/wp-content/uploads/2018/03/Screen-Shot-2018-05-21-at-10.10.08-AM.png)
Working from TIFF masters means even huge resizing and watermarking jobs are done in 10 or 15 seconds per image.
#Classic mac emulator acceleration full
The issue with using DxO PhotoLab to create multiple sizes is that each version requires full processing from original which can be very slow (as slow as 2 minutes per image).
#Classic mac emulator acceleration 32 bit
The most efficient workflow with DxO PhotoLab for multiple output resolutions is to output a set of masters (either a TIFF for 32 bit but much more space or a zero compression JPEG) and then use a dedicated resizing/watermarking application to create the other versions. GPU acceleration is suitable for previews or working copies, not for masters. GPU accelerated versions are imperfect (based on Adobe and Apple’s experience). Either in PL or in any other application. If this process would be handed over to the GPU, my computer would be butter smooth allowing me to continue doing other work. Slowing down all other processes I might be doing at the same time. If I need to export three different versions of a larger set of photos - say high res aRGB TIFF, down sized high quality sRGB jpegs and smaller sRGB previews - doing this with PL today will push all my CPU cores to a maximum.
![classic mac emulator acceleration classic mac emulator acceleration](https://www.macworld.co.uk/cmsdata/features/3654729/best_mac_emulators_guide_apple-ii-web_1200_thumb.jpg)
It’s forcing me to pull down sincerely meant votes just to vote these two both up. It’s not great that we have vote in two places for GPU acceleration. Top tier tools like Lightroom and C1 (the only true competition) are basically real time right now in terms of image adjustment and sliders, even on 4K systems with large images. Speeding up PhotoLab for large images and on 4K enabled systems is the single most important task in front of DxO if they would like to keep PhotoLab competitive as a RAW tool. It’s not just GPU acceleration though as Asser points out, it would be calculating and displaying the visible parts of the image for preview (proxies) at the current resolution which would significantly speed up the user interface and workflow in PhotoLab. On the other hand, if GPU acceleration will help DxO get us real time sliders, there I’m all for it. Adobe removed GPU acceleration from Premiere and Photoshop for a reason on export. Export should only really be done at full resolution with full detail and no compromises. Many other does GPU acceleration both for stills but also for video and seeing DXO support it would make it an even more amazing application.Įxport isn’t really the issue for hardware acceleration. Optional CPU only / CPU+GPU combined /GPU only etc. PL is very efficient in utilising all cpu cores during export but I would love to see a better GPU support.